[Brew Blog] Pitch Black

Hey Folks, its brewing time again! I am constantly thinking about the sweet Archon format, for which I shared some ideas on a discard aggro deck last time. Today I am doing the inevitable, which is, brewing something mono black. I can’t help it, maybe it is because I learned magic in the 90s, but somehow I end up testing mono black in every format I play. Matter of fact, I have produced a video deck tech on a modern deck a few months ago that is not unrelated to today’s Archon deck – Necrodominance!

I have, and that is also species-typical behavior for me, tested various mono black archetypes before, mainly aggressive aristocrats variants with Sephiroth and Braids, but none of them really worked out well. So I ended up with a deck that I tried a few years ago and that I could never get out of my head. A creatureless control deck around Sheoldred, the Apocalypse that tries to survive until it can combo off by drawing the entire deck, following the popular formula: draw entire deck + ? = profit

First things first. How to achieve the draw-entire-deck thingy? From modern you might know the Shelly and Necro combo, which, alas, does NOT let you draw the entire deck, but rather a bunch of cards where bunch = as many life points as you dare to spend in your end step, to a maximum of current life total -1. This results in a bunch of new cards and in a bunch x2 life gain. Which in turn means that this potent draw engine scales with the life total you have available once you get going. As a result, this is, in modern, the core for a good grindy mindrange / control engine, which generates a lot of value, which we will discuss later. Since Archon is not modern, we have two advantages and a disadvantage in our deck building restriction. The disadvantage is that we can only sport one copy of Necrodominance in our 99. Advantages are the constant availability of Shelly from the command zone and the access to some nifty cards that are unavailable in modern:

Bargain is the real shit. That card plus Shelly is what we are looking for. Both on the board means instant access to your entire deck, as long as your life total is >1. Necrologia basically is another copy of Necrodominance, as the life has been paid up front as a bunch, still a good card to add redundancy. The one Ring facilitates midrange grind and is also insanely good with Shelly, but does not give instant availability to as many cards as we want. Good ol‘ Necropotence is not in the deck atm, as the wording is not „draw card“ but „put into hand“ which makes Shelly sad. So, to conclude, Bargain is what we wanna go for, and Necrodominance, Ring or Necrologia are sidekicks we can use when the former is not available. Keen observers note at this point that this is not a lot of cards hidden somewhere in the 99, which means we run a selection of the best tutors in the game to find our pieces:

So, lets shed some light on the ? part in the formula. The modern deck, once Shelly and Necro are on the board, has one neat line to close the game, which is drawing into four copies of Soul Spike to deal 16 damage to the opponent’s head, which is usually enough to win a modern game. This is not something that we can do in Archon. What we can do instead is draw into Tendrils of Agony, several variants of Dark Ritual and Yawgmoth’s Will to finish with a neat little black storm.

So, that is the core idea of the deck, now we need glue to get these pieces together. In general, I assume the deck to be very mana-hungry, so I add a selection of mana stones to ramp up. Furthermore I assume that we need to kill a good deal of creatures to survive, so I add a lot of removal as well. As this part is very generic, I will not go into more detail here, but you can have a look at the deck list for reference.*

One final aspect that deserves some attention is what puts the „pitch“ into the deck’s name. While we have only one copy of soul spike available, we have more black cards that let you „pitch“ (i.e. remove) black cards from your hand to pay the costs. And many of them actually are quite useful, as they tend to either destroy something, provide hand disruption, or gain life, and sometimes several of these things at once!

The idea would be that these cards can be used when either we have assembled a lot of carddraw but not a lethal combo, or while we are searching for our combo pieces and have redundant, or situationally useless cards in hand that we can get rid of to pay for the costs.

As always I am happy to hear your feedback and encourage you to try out lists like this for yourself! Take a look at this preliminary decklist and enjoy some quirky cards that I have included for testing 🙂

Enjoy and don’t forget to mark May 31st in your calendar, where you can win an OG Dual land by playing Archon at Bielefeld University!

[Brew Blog] Archon Discard

Hey everyone interested, and everyone else who got here by accident and is now too curious to leave! I have been thinking almost literally all night and all morning about a new Archon project, and at some point I thought I let people participate in my thought process, as it is not trivial to conceptualize a competetive 100 card singleton deck from scratch. This post will not result in a full decklist, rather in the current state of development, at which I have to decide between two competing strands of deckbuilding. [btw. Archon is a 1v1 Commander format, you can find all the details here]

In the beginning there was an idea. That is the usual problem in deck building, at least for me, I have bazillions of ideas, of which few actually yield something fruitful. This one however got me interested to the point that I started piling up cards on my lab table, which is the second stage of bad ideas – ideas that actually wreak havoc in my living room. Now I want to get it to the third stage – make an actual working deck out of the idea and tidy up my desk afterwards. So, here is the idea:

You know these guys, right? Surely you have been haunted in your dreams after encountering one or the other in your favorite MTG format. If your mind works a bit like mine, you will immediately think of the third card in the „cycle“, if we want to call it that, the little brother of Uro and Phlage, that is a bit socially awkward and hence has not found as many friends so far…

…ofc we are talking about Kroxa. His ability being neither as game-carrying as Uro’s, nor as sustainable as Phlage’s, he is rather material for aggressive strategies. Problem is, with aggressive strategies I want a 2-drop that sticks. Not one that has a mediocre effect and afterwards requires me to invest a lot of resources (mana, grave cards) to get him back. Having mentioned that my mind works in a peculiar way regarding cycles in MTG, I still want to try Kroxa. For the simple reason that I have built decks around Uro and Phlage already and I want to do full circle.

After pondering the implications for a while I ended up with an Idea for a rack-like deck that aggressively attacks lifepoints and hand cards of my opponents. So basically, finding a framework in which Kroxa’s mediocre ETB effect actually boosts the deck’s strategy. Now, an actual rack deck is not feasible in a singleton format, as I can immediately only think of three viable cards that have that kind of effect:

But the general notion of keeping the oppo’s hand size low and applying damage to the face before they can draw themselves out still remains charming. So another building block presented itself as fairly obvious: Blightning Skelementals!

These cards have literally printed direct damage and discard on them, so they might work well. Unearthing a Lightning Skelemental is a blast (for everyone except the opponent) and Unearth on Kroxa for another cheap source of discard and damage does not seem to bad as well, even though Cpt. Krox will go straight back to the grave as unearthing is not escaping. Speaking of – I assume that Krox will usually want to go to the grave instead of the command zone, as the only way of making him stick to the board is to escape him. There might be occasions in which returning him to the CZ makes sense, e.g. when recasting him is likely to deliver lethal damage or discard a crucial hand card. In general, however, I will want to operate with my Captain from the graveyard.

Still, these sweeties do not make a deck. Even adding the obvious evergreens in red and black, such as Bolt, T-Seize, Push… there are slots left. Another package that seems very appealing to me is this:

Ward-Discard a card is quite stressful without cards in hand that you want to discard. Assuming that I will rarely be able to fully empty my opponents‘ hands, I think it is safe to assume that they will always discard the stuff that hurts them the least, so them having spare removal is unlikely in itself, but spare removal + something that can easily be discarded hopefully never exists in the midgame. There are a few more viable creatures that have this line of text, and I will definitely consider playing 3-6 of them in total.

After having settled on this idea I started MTG Arena, which seems like an odd thing to do at this point, and started building this deck as a brawl deck. The reason for me simply is, I know almost every card printed until ca 2020, but when set release frequency escalated alongside word count on cards (and I turned old in the meantime) I lost track. Browsing through the MTGA collection is often quite inspiring and reminds me of draft cards that I have forgotten that might fit my strategy (looking at you, Bandit’s Talent). This inspired browsing led to an unexpected problem. Meet Tinybones and the Raven Man:

At this point I wondered whether a mono-black discard deck could be viable in Archon as well. A few years ago, when still playing european highlander, one person performed surprisingly well at a tournament with a mono B discard deck, that featured the Trinket Thief. Had he been allowed to use the command zone, TinyB certainly would have been in there. Now I began questioning my life choices, especially the one mentioned above in which I started piling up cards for the Kroxa deck on my table. I have to admit though, that this is another special feature of my mind: Mention any deck idea in any format and I will try to make a mono black variant off it. I would probably try to play mono black in Wingspan if the color was available there. So here I am, stuck between two urges: complete the titan cycle or go mono…

…I mean, what has RED ever done for me? Except for dealing like 4 Million damage to my opponents‘ faces over the past 28 years… What can red do for this deck? With exceptions of the Blightning Skelementals everything I talked about is mono black, right? right? Well…

Ok I concede that I have at least 40 other plans for mono black and I don’t have 40 copies of Thoughtseize, and I hate proxies, so I stick to the original plan. I am quite confident that TinyB and the Raven Man will be part of the 99, but they have to share the back row with Lightning and Blightning.

So, that is the state of the development, I will go the Kroxa way and I invite you to try the same, or to go mono B, or to just go anywhere mentally and give me feedback on my thoughts and brews. As I said I am an old man, so you can try to do so using the builtin comment function, send me an email [blutzollfeuerball@gmail.com] or contact me in any other way if you know how 🙂 I will resort back to my table now and hope to have it tidied up by the end of the day, a new Archon deck in my bag when going to my tuesday draft night 🙂

Unimagic April 26 Report

Am 26.4. fand das bisher größte Unimagic Event in Bielefeld dieses Jahr statt. 24 Spielende kämpften beim Modern RCQ um ein Ticket für die Regional Championships in Gent. Nach 5 Runden Swiss und 3 Runden Knockout konnte sich Sebastian Knörr mit Boros Energy das Ticket sichern. Hier gibt es die Decklisten der Top8 sortiert nach den Platzierungen vorm Viertelfinale.

Parallel fanden Open Play, Legacy und MH3 Draft statt. Die nächste Ausgabe vom Unimagic steigt am 31.5. mit Legacy und Archon win-a-dual Turnier, infos hier!

Archon Kickoff Event Bielefeld

Das Archon Kennenlern Turnierchen hat sich erfreulich großer Beliebtheit erfreut! 14 Spielende kamen im B2M zusammen und 14 verschiedene Commander dellten sich um die Krone. Diese konnte letzten Endes vom Ex-Krefeld-Veteran Kim (Gut, True Soul Zealot + Cultist of the Absolute) mit 4-0 gewonnen werden. Es folgten Marvin mit Nissa, Resurgent Animist auf der 2 und Sebo mit Virtus + Gorm auf der 3. Gesamt Meta Überblick:

  1. Gut, True Soul Zealot + Cultist of the Absolute 4-0
  2. Nissa, Resurgent Animist 3-1
  3. Virtus the Veiled + Gorm the Great 3-1
  4. Lagomos, Hand of Hatred
  5. Winota, Joiner of Forces
  6. Spiderman 2099
  7. Muxus, Goblin Grandee
  8. Omnath, Locus of Creation
  9. Sygg, Wanderwine Wisdom
  10. Leovold, Emissary of Trest
  11. Ragavan, Nimble Pilferer (alle 2-2)
  12. Gix, Yawgmoth Praetor
  13. Tifa Lockhart (beide 1-3)
  14. Samwise Gamgee (0-4)

Unimagic Februar Report

Unimagic läuft wieder! Am gestrigen Sonntag fanden sich trotz mieser Temperaturen 18 Spielende für Legacy und 9 für Lorwyn Eclipsed Draft an der Uni Bielefeld ein.

Nach 5 Runden ging der 1. Platz und damit ein Polluted Delta aus Onslaught an Leif S., der mit Cradle Control der einzige Spieler mit 5-0 Score war. Auf Platz 2 folgte Tim B mit Dimir Tempo.

Im Lorwyn Draft gab es einen geteilten Sieg zweier 3-0 Records, Martin S mit Goblins und Jakob S mit Merfolk. Erster Preis hier aus den verpickten Rares ein alternate art foil Temple Garden.

Das Nächste Unimagic findet vrsl. am 29.3. statt, Formate Premodern und noch zu klärende Sideevents.

Bielefeld: Stadtbahn-Bauarbeiten und Magicläden

Zwischen 19.7. und 10.8. werden Stadtbahngleise saniert, das bringt Veränderungen für die Erreichbarkeit unserer Magictempel mit sich. Buslinien sind nicht betroffen.

TLDR: Aus Richtung Norden kommt man bis zum Jahnplatz. Dort gibt’s SEV und Busse zur Kunsthalle. Da kann man dann entweder in den Spielraum hüpfen oder mit der Bahn weiter zum B2M 😉

Aus Stieghorst kommt man bis zur Lutherkirche. Von da SEV nach Sieker. Von da fahren Bahnen zum B2M und Spielraum 😊

Aus Richtung Brackwede oder Sieker hat man den Jackpot, die 1 und 2 fahren in der Zeit die Strecke Sieker – B2M – Spielraum – Brackwede 😁

[Top4] 2nd Archon (1v1 Commander) Event in Bielefeld

20 players gathered yesterday (Nov 17 2024) at Bielefeld University to celebrate the second Archon event in East-Westphalia. Archon is a Duel Commander variant that is democratically managed and hence has a very short and reasonable banlist, made by the players who regularly play the format. You can learn all about the format here.

After 5 rounds of swiss, Johannes (Tamiyo) emerged victorious with 4-0-1 (13p). Congratulations! Here are the top 4 players and decklists:

  1. Johannes / Tamiyo / 13p
  2. Sara / Grist / 12p
  3. Dennis / Yoshimaru & Esior / 12p
  4. Manuel / Eris / 12p

The other decks in the event (you can contact me on discord (sibert) for specific decklists):

5. Hogaak / 10p

6. Rograkh / Tevesh / 9p

7. Heliod, the Sun-Crowned / 9p

8. Aminatou / 9p

9. Golos / 9p

10. Caesar / 9p

11. Sygg, River Guide / 7p

12. Tamiyo

13. Yoshimaru & Esior

14. Ajani, Nacatl Pariah

15. Urza, Chief Artificer

16. Nicol Bolas, the Ravager

17. Wilson & Passionate Archaeologist

18. Leovold

19. Felix Five Boots

20. Soul of Windgrace

[TOP 8] 1st Archon Event in Bielefeld (Duel Commander)

This sunday, 24 players gathered at Bielefeld University to play the first Archon tournament. A lively tournament ended with one perfect record by Sebastian from Cologne. Congratulations! To get a glimpse of what happened, here you can find the top 8 metagame and decklists:

  1. Rograkh Yoshi (Sebastian N)
  2. Rograkh Yoshi (Andre N)
  3. Heliod (Leon B)
  4. Esper Nightmare (Lukas E)
  5. Grist Graveyard (Sara A)
  6. Eat the Fool (Nico F)
  7. Hogaak (Stefan B)
  8. Monkey Business (Thomas R)

Search for the user blutzollfeuerball on moxfield.com to find more Archon decks from this event and more decks in General!